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“Need For Speed III: Hot Pursuit” is the first 3D game of my life. When I've seen the game first time, I was extremely amazed because I'd never seen 3D games before. It was in 2000. I can't count hours which I've spent in the Split Screen mode with my cousin. And the music... it's so awesome, so I'd recorded it on an audio cassette, and listened it hundreds of times.
And now, years later, I had tried to play this game. But the game refused to run on modern hardware. So, I had tried to investigate how to fix it. I had a little carried away by this. As the result I've created an impressive patch. 25000+ lines of assembly code, 150+ days of reverse-engineering and coding, 40 sheets of A4 paper were covered with writing during development, a huge list of changes...
Hometown in widescreen resolution
Key Features
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- Full widescreen and HD resolutions support. You can easily use resolutions like 1920×1200. Now the game supports all aspect ratios from the 5:4 to 16:9, inclusive 4:3 and 16:10. HUD will be adopted automatically for every aspect ratio.
- Improved graphics. No more cars with non-rotating wheels, better textures and models for other's cars (original game reduces size of textures even on maximum graphics settings), better graphics in the rear view, etc.
- New graphics settings: Rear View Detail (High/Medium/Low), Rear View Camera From (In Car Camera/Active Camera, it decreases the blind spot), Fog (On/Off, like in the NFS4), Wide View Angle setting (useful for the widescreen resolutions).
- Fog effect and light beams support in DirectX 6/7 (they were exclusive effects for the 3dfx Voodoo).
- Portability. All system settings are loaded from the ini file. No more registry!
- Compatibility. Most problems with modern Windows were fixed. Full support of multi-core processors. Original game can work properly only on one core. This change dramatically improves performance of the nGlide and the dgVoodoo.
- Alt+Tab support. You can safely minimize the game when nGlide or dgVoodoo driver is used.
- Built-in screenshoter. Just press Print Screen key, and a screenshot will be saved into the screenshots subdirectory in the JPG/PNG/BMP format.
- Improved keyboard support in the menu. Now it is much more consistent. You can also use the Tab and Shift+Tab to switch between elements.
- Better modding abilities. The game doesn't crash when high-poly cars are used. Also it possible to use huge textures up to 2048×2048 (original limit was 256×256).
- Optimizations. 10 times faster gameplay loading on modern systems. To skip loading animation just press any key.
- Bugfixes. More than 200 changes at all!
Screenshots
Before and after: cars have better textures, side mirrors don't disappear
How to install
- Copy FEDATA and GAMEDATA directories from the NFS3 CD to a new empty directory.
- Extract contents of the nfs3_modern_patch.7z (1.6MB) into that directory with replacement of files.
- Done!
Download a full game bundle
The game is abandonware and you can't buy it anymore. So, I created a full bundle which includes all original cars, all official supported languages, and preinstalled Modern Patch v1.5.3. You can download it using this torrent file. If you wish to update it to the latest Modern Patch, just extract contents of the nfs3_modern_patch.7z into the game directory with replacement of files.
Find other NFS3 fans for the network games in our Telegram group chat!
If you are a server, ports 1030 and 9803 have to be accessible from the network, so you have to add the appropriate permit rule in your firewall for the nfs3.exe and configure a port forwarding properly. If you're a client, port forwarding isn't required. If you wish to find someone who wants to play NFS3 with you, join this Telegram group chat.
Plans
Donated:$270.
Status: suspended.
Planned features:
- [Done]
Sharp fonts and other elements in menus on D3D renderers, just like when Glide renderers are used. - [Done]
The problem with visible black polygons (e.g. near the Old Church) on the DX7 renderer will be solved. - [Done]
Movies support for the DX8 renderer. - [Done]
32bpp rendering for movies. Menu will also work in 32bpp video mode and it will look better. Now it works in 16bpp. - Simple windowed mode for the DX6/DX7/DX8 renderers. It will be possible to enable it using ini file.
- Investigation about how to add an ability to restore minimized game when it works in fullscreen mode.
- Separate “Frame Size” and “Frame Cropping” graphics settings instead of the current combined one.
- Rewriting of the code which uses the mouse cursor in the exclusive mode. The game will use the default system behavior of the mouse cursor. It will solve many small problems with the mouse cursor in this game. For example, your cursor will be able to leave the window of the game (when it works in a window) without pressing any keys. Also it will solve problems with mouse lagging on some computers.
- Solving of the problems with loading of ghost and replay files from other players (when the other player has a little bit different set of cars in his game).
- An optional ability to change structure of the game directories using the ini file. It may be useful for modding. It will be more flexible than the install.win from the original versions. For example, you will be able to move all save files to some separate directory (e.g. 'savedata').
- An optional ability to load a thrash driver from the root directory, as it was in the original version of the game.
These features are planned for the v1.6.1, v1.6.2 and v1.6.3. A beta version is here.
About This File
Need For Speed Hot Pursuit Patch
Official patch for Need for Speed: Hot Pursuit 2.
Taken from: https://www.nfsplanet.com/nfs6_patches.php?lang=eng
Need For Speed Hot Pursuit Patch 1.0 5.0 Crack Version
What's New in Version 242
Released
- ULTIPLAYER ENCRYPTION:
- All multiplayer races are now encrypted to provide an added level of
- security.
- FORCE FEEDBACK OPTIONS MENU:
- Force feedback settings under the Options menu are now properly linked
- to the device.
- FORCE FEEDBACK BEHAVIOR:
- Force feedback settings will now produce torque on steering wheels and
- flight sticks. Game pads will remain rumble only. Some game pads will
- attempt to emulate torque by rumbling. You may adjust the amount of
- vibration using force feedback settings under the Options menu.
- MULTIPLE FORCE FEEDBACK DEVICES:
- If you have multiple force feedback devices, force feedback will only be
- active through the device that is mapped to steering input.
- LOGITECH (TM) WINGMAN FORMULA GP & LOGITECH MOMO FORCE WHEELS:
- The game now recognizes separate gas and brake mappings for Logitech
- Wingman Formula GP and Logitech Wingman Formula Force GP pedals. To
- use this feature, go to the Start menu, select Settings, select Control
- Panel. Within Control Panel, double-click Game Controllers, select
- your Logitech device, and click on Properties. Click on Settings within
- the Properties window, and uncheck 'Pedal reported as... Combined'.
- Note: This only applies to LOGITECH wheels, other wheels should assume
- combined axis mode to work properly with NFS HP2.
- THURSTMASTER (TM) FORCE FEEDBACK RACING WHEELS:
- The game now maps the gas and brake pedals correctly for Thurstmaster
- Force Feedback Racing Wheels.